04-18-2018 10:16:00 AM -0700
04-16-2018 01:32:51 PM -0700
04-16-2018 09:59:36 AM -0700
04-12-2018 09:53:41 AM -0700
04-10-2018 11:19:03 AM -0700
It looks like you've previously blocked notifications. If you'd like to receive them, please update your browser permissions.
Desktop Notifications are  | 
Get instant alerts on your desktop.
Turn on desktop notifications?
Remind me later.

Game-Changer: The Next Generation of Gaming


I’m not quite ready to part ways with my Xbox 360. The box has been an integral part of my living room, towed through eight residences in as many years. In that time, it has grown, developed, and matured much as I have. Years of updates, upgrades, and expansions have turned it into an entirely different machine than the one I first purchased.

Comparing a launch title like Perfect Dark Zero to this year’s stunning Grand Theft Auto V makes it hard to believe that each belongs to the same generation of hardware. The leaps and bounds that developers have been able to take with the console over its eight year lifespan have kept the experience fresh.

Perhaps that is why so few people are seriously considering a next generation console purchase this holiday season. From IGN:

In a limited poll surveying 1,297 people, 64% of respondents stated they would not buy new video game hardware this holiday season, according to Reuters. This includes, of course, next-generation consoles such as PlayStation 4 and Xbox One, as well as Nintendo's upcoming 2DS or Valve's recently revealed Steam Machines.

The minor interest in next-gen gaming points to something else emphasized in the poll: The games respondents most desire are non-exclusive, third-party sequels that, in many cases, will release on current hardware. Call of Duty: Ghosts Assassin's Creed 4, Madden NFL 25, Battlefield 4 topped the interest list, alongside GTA 5.

Games drive the market more than hardware. Indeed, thinking back on my early adoption of the Xbox 360, it provided very little value at first. When a new generation of hardware launches, the first wave of games typically fumble while developers explore what the new hardware can do. Dead Rising, an early zombie-slaying title for the Xbox 360, was little more than a tech demo for how many unique characters could be rendered on-screen. The gameplay, in retrospect, seems pretty terrible.