Gamers, NSA Has Been Spying On You and Your Magical, Virtual Gun-Toting Friends

Griefer

The NSA: Gaming for America.

More Edward Snowden documents have come out, and as usual, they paint a picture of a government that is simply spying on everyone, everywhere, all the time.

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Stories carried Monday by The New York Times, the Guardian, and ProPublica said U.S. and U.K. spies have spent years trawling online games for terrorists or informants. The stories, based on documents leaked by former National Security Agency contractor Edward Snowden, offer an unusual take on America’s world-spanning surveillance campaign, suggesting that even the fantasy worlds popular with children, teens, and escapists of all ages aren’t beyond the attention of the NSA and its British counterpart, GCHQ.

Virtual universes like “World of Warcraft” can be massively popular, drawing in millions of players who log months’ worth of real-world time competing with other players for online glory, virtual treasure, and magical loot. At its height, “World of Warcraft” boasted some 12 million paying subscribers, more than the population of Greece. Other virtual worlds, like Linden Labs’ “Second Life” or the various games hosted by Microsoft’s Xbox _ home to the popular science fiction-themed shoot-em-up “Halo” _ host millions more.

Spy agencies have long worried that such games serve as a good cover for terrorists or other evildoers who could use in-game messaging systems to swap information. In one of the documents cited Monday by media outlets, the NSA warned that the games could give intelligence targets a place to “hide in plain sight.”

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So the suspiciously good 13-year-old who owns you at “League of Legends” isn’t the worst you have to worry about online? That sexy elven warrior you’ve been questing with isn’t just probably a guy. It may be a spy.

The companies involved swear that they had no knowledge that G-Men were all up in their online games. Microsoft says it’s going to see about locking the government out of X-Box Live.

I’m for NSA doing its thing when and where it’s warranted, but is there a single documented case of terrorists meeting up in “Second Life” to plot attacks? Or WoW or any other game space? And what kind of “virtual weapons training” can one really conduct in “Halo” or “Star Wars: The Old Republic?” One? Anywhere?

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Cross-posted from PJ Tatler

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