Entertainment, of All Things, Is Driving Development of Artificial Intelligence

Peijun Guo wears the Oculus Rift VR headset at the Oculus booth at CES International in Las Vegas. (AP Photo/John Locher, File)

Science fiction authors have long contemplated the development of artificial intelligence. Typically, it is imagined as an application for military technology or some high-minded academic pursuit. However, in our real world, artificial intelligence may emerge for a much more pedestrian reason. Variety reports:

Getting virtual reality (VR) to look great was the easy part. Now, it’s up to researchers and developers to make it feel human, said Epic Games CTO Kim Libreri during an interview with Variety on the sidelines of the Game Developer Conference in San Francisco on Wednesday, asking:  “We can make a really good-looking digital human — but when do we give it a brain?”

Libreri argued that it’s essential for VR to make human characters more believable.

Sony Computer Entertainment announced a price and release date for its Playstation VR at the conference. It arrives this year alongside competing virtual reality systems, the Oculus Rift and HTC Vive. The arrival of virtual reality in the consumer space heralds raised expectations for the fidelity of interactive entertainment. That demand is expected to drive the development of artificial intelligence to convincingly simulate human behavior.