Beating the Unbeatable
May 17th, 2010 - 11:24 am
You’ll never look at Sim City the same way again.
And I’m sure there’s a comment to be made here about social planning, but I’m too dumbstruck to make it right now.
You’ll never look at Sim City the same way again.
And I’m sure there’s a comment to be made here about social planning, but I’m too dumbstruck to make it right now.
If you give enough people with no lives a massive amount of time, then they can come up a solution to a spectacularly over-simplified simulation of a problem.
Whoever did this, if we shoot them now, we’ll be saving ourselves a whole pile of problems down the line.
Well, not drag them out and shoot them. Making fun of them would be better.
No, semi-seriously, it’s in our best interests to shoot them, pour décourager les autres. If we leave them alive, there is always the possibility that they’ll end up as regulatory bureaucrats nursing a deep sense of resentment. Dead, on the other hand, is dead.
Well I don’t know about shooting him, but they’d have to shoot me if they tried to make me live there. Death before density!
Oh shush.
At this point he’s probably thinking of the limitations of the sim city model and designing a new game.
Yep.
What did I just spend 7 minutes watching? Am I supposed to want to live there? If Magnasanti’s so great, then how come they’ve never won a Super Bowl?
Tim wins the thread!
They didn’t cheat so they had to run a budget surplus to make this happen. Very impressive. Of course they could have been doing something more productive like shooting skag in the alley behind the stripper bar. Too bad Sim City 4 won’t run on my Alienware computer, which is made for gaming. I miss it.
So this is where lib thinking leads… video game solutions… Tho’ I’m sure the game guys are smart enough to know the mechanics of the real world are a mite more complex and touchy…
What about folks like Jeremy Rifkin who want us to live in small, self-sufficient communities, eschewing all technology?
What about folks who might want to live in a city with a smaller population?
What about natural disasters like Hurricanes, Floods, Earthquakes, et cetera?
And then someone in the sim goes off and genetically tweaks an STD, call it “simphylis,” which, due to the population density, spreads to everyone in the city and depopulates it in, oh about a second.
In a way this is very impressive, but it also reminds me of why I installed SimCity 3000, played with it for about ten minutes, and left it as abandonware.
I’m just gobsmacked. Geeks with way too much time on their hands. I’m a geek and I don’t spend that much time messing with tesseract theories of the Big Bang.
I was always more of a Civilization sort of guy. That dud has waaaay too much time on his hands. So do you think his girlfriend is inflatable or just someone we don’t know from the greater Niagara Falls area?
Wow…
That is an intense amount of effort. At that point, you should be designing your own game. I’m seen games where people have achieved pixel perfect precision and reverse-engineered the game engine. That’s serious love of a game.
And I don’t think the designer would want to live there, though density is underrated. New England in the Founding Fathers era and the traditional small town were MUCH denser and urban than the modern suburb.
Obsession is not just a perfume.
Beautiful video; Are the Sims as good ?
Maybe this person should be designing self-sufficient
island communities for the Greek refugees.
Wasn’t going to comment in this thread again, but I watched the video through this time. I couldn’t stomach that horrible “Child of the Omen” music until after 3 or 4 beers.
Anyway, at 5:01 you can see the age distribution for Magnasanti. Population 5,313,548. Workforce = 50% of population. From the distribution, over half the population is over 50 years old. Notice that a healthy chunk of the city is over 80 years old.
No, this person should not be writing their own simulation; not one for entertainment anyway. He probably has a poster of Raymond Cocteau on his bedroom wall. All this guy does is prove that you can game (excuse the pun) the simulation if you learn the system rules well enough.
Food for thought the next time someone tries to beat you over the head with yet another simulation predicting disaster by way of AGW.
So this is how our tax dollars are spent at University.