Tomb Raider Lara Croft is Back. But Is She Worth the Hype?
A survivor is re-born.
March 6, 2013 - 7:29 am
The bazillionth episode in the tomb-raiding life of Lara Croft hit Tuesday. Most of the previous episodes have not been good. Many came with flaws that rendered them nearly unplayable in spots. Unlike most of the previous, and especially the most recent, installments, reviews for the 2013 installment have not been mixed. Lara is scoring about a 9.25 across the board on video game-review sites. But is this hype fanboys falling in love with a game babe, or a reflection of a strong game that may just bring a storied but troubled franchise back from the dead?
I spent about an hour with the new Tomb Raider, so while I don’t yet have a comprehensive view of the game’s full story arc, I do have some strong first impressions.
Tomb Raider 2013 is an origins story, picking Lara up on an expedition to find a lost civilization off the coast of Japan. A nineteen year old on her first adventure, Lara isn’t yet the boss chick who greeted the gaming world in 1996. She’s young but determined, and convinced that if the expedition changes course, it will find the lost civilization they’re looking for. Changing course also risks entering the Dragon’s Triangle, an allegedly dangerous region of the Pacific similar to the Bermuda Triangle off Florida.
Things go about as you’d expect when a game amps up a threat — the expedition suffers a shipwreck and Lara finds herself stranded and alone. A knock on the head later, and she’s in a creepy, gory cave filled with bones and hanging corpses. It’s environments like this, and Lara’s tendency to lean on a couple of swears when she reacts to threats, that earn the game its M rating. No longer a cartoon, Tomb Raider is a cinematic beast.
The younger Lara is vulnerable. She picks up knocks and wounds. She scavenges and improves weapons as she goes. She gets hungry and has to hunt, which turns this Tomb Raider into more of an open world than any previous episode. She learns skills and, based on the dialogue, learns to overcome her fears. She thinks.
This Lara develops as the story goes, and is far more interesting and more realistically rendered than in any previous episode. She also eats meat, so she is more Duck Dynasty than Morrissey.
The story of Tomb Raider works extremely well, at least in the early going of the game that I’ve played.