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Star Wars: The Market Strikes Back

What incentive could bring Jedi and Sith together in peace?

Walter Hudson


July 11, 2013 - 12:00 pm
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Can’t we all just get along?

Not too long ago, on a server far, far away, I marveled at the cooperation between sworn enemies. Pitted against each other on the frozen planet of Ilum, Jedi and Sith extended each other a civil courtesy, working together toward mutual benefit.

This unlikely truce occurred in the massively multiplayer online game Star Wars: The Old Republic. Set thousands of years before the films, the game welcomes players to create characters loyal to either the Jedi-guided Galactic Republic or the evil Sith Empire. Players spend hours progressing their characters to a level cap beyond which the focus of gameplay shifts to large scale cooperative operations and player-versus-player combat between the two factions.

The developers designed Ilum as a stage for the latter, an open world player-versus-player environment where Republic and Empire funnel into close proximity. The design presumes that members of the opposing factions will attack each other on sight, simply because they can. However, that commonly does not happen. Jedi and Sith often leave each other alone, going about their respective business.

The planet hosted a recent in-game event including a kind of capture-the-flag scenario where players from both factions were tasked with collecting orbs and depositing them in a central goal zone. The act of depositing took three and a half seconds and could be interrupted by enemy players. A successful deposit triggered a minute long lockout of the goal zone. The developers’ intention was to encourage a contest over the goal zone, where players vied for the chance to deposit their orbs.

Instead, an understanding soon developed between enemy players. All soon realized that it was easier to cooperate and take turns depositing the orbs than to fight over the goal zone. So it came to pass that Jedi, Sith, troopers, smugglers, bounty hunters, and Imperial agents could be seen waiting patiently in single-file for the chance to complete their individual missions.

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All Comments   (5)
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Hmmm, I remember many years ago we were taking care of my uncle's Lhasa Apso for a few weeks. Absolutely the most obnoxious excuse for a dog ever bred by the hand of Man. Our own dog, dear little Bunny-Mutt, did not get along with her, to say the least. They would have at it at the slightest pretext.

Except for feeding time. Then they would stake out opposite sides of the bowl and quietly chow down as fast as they could. Bunny absolutely hated the dry dog food we fed her and never ate more than absolutely necessary (she kept her svelte figure all her long life). As for the spoiled-rotten Pom-Pom, she was never fed anything but home-cooked dainties in her entire existence, let alone kibble, but she devoured it with gusto in our house.

The best we could come up with was that they were not about to fight over such disgusting fodder but they were both damned if the other were going to get more so they both gobbled it up as fast as they could.

Once we came to that conclusion the spectacle of them both devouring the feed the moment it was set before them had us rolling with laughter.
1 year ago
1 year ago Link To Comment
Reminds me of the 'water hole' truce you see for wild animals. The lions somehow figured out that if they killed a zebra at the water hole, all the other zebras would stay away from the water hole and they'd all die of thirst - and that would be the end of the lions' diet of zebra.
Even in my house the cat and dog don't get along, but the water dish is a truce zone and they both share it.
1 year ago
1 year ago Link To Comment
i gave tor a shot for 8 months
hated the questing after getting a couple toons to max level
(too much on rails)
there are some screenshots in the interwebs of those long ass lines in ilum for the gree event
imo- the fact it was a free for all screwed it up for me in the end
the first day was fun getting into random pvp battles but the "attack anything red" syndrome got old quick
the second day was fun dropping some aoe's on the orbs to trigger some chaos but even this got old
in the end- the crack-like need to get the quests done asap with as little pain involved(other than traveling to the locations) in order to get enough rep to access the rest of the gree material won through in the end

my favorite thing to do i swtor were warzones but the cons finally outweighed the fun factor for me at the end of the day

i was on the harbinger server - mostly imp- and all my toons had female jazz singer names and i loved to get it on with the libs in general chat
1 year ago
1 year ago Link To Comment
Economic cooperation often results in political cooperation, political cooperation often results in cronyism. Nice to see the former, albeit in a virtual fantasy world.
1 year ago
1 year ago Link To Comment
I can honestly say my Star Wars: Old Republic collectors edition sits in my closet, unopened, collecting dust. I don't even know why I bought the game. I probably will never open so hopefully it will appreciate in value and then I can sell it at a premium.
1 year ago
1 year ago Link To Comment
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