So, you want to run a holiday-themed adventure for your tabletop roleplaying game (RPG) campaign.  Let’s skip ahead: yes, you really want to run one. No, you don’t care that they’re usually contrived and heavy-handed attempts to run a joke into the ground. Alas, you don’t have any other ideas right now — or, worse, you have this one killer idea, and you’re all agog to make your vision a reality.  Have I summed it up properly?

OK, So… this is going to happen, then.  Well, let’s see if we can mitigate the damage:

As the above makes clear: I’m not really a fan of the GM recycling holidays, at least when it’s being done as a gimmick. I’m not saying that it can’t be done; I’m just saying that it can be a minefield. And a variable minefield, at that: one of the problems with putting real-life stuff in your RPG campaigns is that your players aren’t always psychologically prepared to have to deal with real life around the table, too. Lots of people game to get a quick and therapeutic break away from real life, after all. They may not be always happy to not have that option.

I suppose that the real answer here is to get your players to do the work for you, when it comes to holidays.  Are their characters all from the same culture, more or less? Make them come up with a list of holidays throughout the year. Are some of them from a different culture (or species)? …Well, come up with a “sleazy rationalization” (to use the technical term) that explains that away. Have your players come up with three things people do with each holiday, and voila! You can now use the appropriate holiday in place of our own culture’s equivalent and nobody will get too upset. It almost certainly will work better than turning the Easter Bunny into a Dread Rabbit of Death and Renewal that can only be banished by finding the Lost Egg of the Jungle Pyramid People…

…OK, that actually sounds kind of promising. But the PRINCIPLE is still sound.