Why the #GamerGate Story Is So Boring
The wonderfully amusing thing about progressivist thought is how old and played-out it is. The #GamerGate controversy is a perfect example. On one side are the #GamerGate folks, video game enthusiasts like me. We basically just want to be left alone in our basements to blow up computerized helicopters. On the other side are militant feminists like Anita Sarkeesian. They think video games brainwash little boys into becoming the violent sociopaths that, according to “rape culture” theory, they already are anyway. Essentially, progressives want to sanitize stories about unsavory behavior for the good of society. That idea goes back at least 2300 years, to ancient Greece, where it was also a failure. For a movement that defines itself as the wave of the future, that’s a pretty hackneyed approach.
I’m talking here about #GamerGate in the broadest terms. I’m not talking about Chelsea Van Valkenburg, the mentally unstable pseudo-designer whose dysfunctional relationship somehow started this whole mess. I’m not talking about internecine squabbles over gaming journalism. I’m talking about the bigger fight, between gamers and the radicals who want to sterilize games.