Do Some Violent Video Games Actually Inspire Real World Killing?
In partnership with the new fiction publishing platform Liberty Island, PJ Lifestyle is going to begin promoting and co-hosting a series of debates and discussions about popular culture. The goal is to figure out what works and what doesn’t so that in the future we can promote and create better fiction and culture of our own. These are public brainstorming sessions for writers and culture advocates interested in developing a more vibrant popular culture. You’re invited to submit your answers to any of these questions — or a related one of your own! — that interests you:
A) in the comments
C) at your blog, then let us know in the comments or via email.
The most interesting answers may be linked, cross-posted, or published at PJ Lifestyle. This week we're talking about video games. See Monday's question: "What Are the Top 10 Classic Nintendo Games?," Tuesday's: "What Are the Most Overrated Video Game Franchises?," Wednesday's: "Which Generation of Nintendo Game Consoles Gave You the Most Joy?"
Also check out from last week's discussion about adaptations: Monday’s question “Which Science Fiction Novels Should Be Made into Films and TV Miniseries?,” Tuesday’s question “Lord of the Rings Vs. Harry Potter: Which Film Series Better Captured their Books’ Spirit?,” Wednesday’s question “What Are the 10 Most Disastrous Comic Book Adaptations?“, Thursday’s question “Is It Better To Adapt Books as Netflix Shows and TV Mini-Series Instead of Films?," Friday "Which Video Games Should Be Adapted Into Films or TV Shows?"
See the previous weeks’ writing prompts and email in your thoughts on any questions that strike your fancy: 5 Questions So We Can Figure Out the Cream of the Crop In Popular Music Genres, 5 Geek Questions To Provoke Debates About the Future of Sci-Fi and Fantasy, 5 Controversial Questions To Inspire Spirited Debates About Music.
Are video games inherently different from books, films and TV when it comes to shaping behavior?
Fox News in 2013: "Training simulation:' Mass killers often share obsession with violent video games":
A decade after Evan Ramsey sneaked a 12-gauge shotgun into his Alaska high school, where he gunned down a fellow student and the principal and wounded two others, he described how playing video games had warped his sense of reality.
“I did not understand that if I…pull out a gun and shoot you, there’s a good chance you’re not getting back up,” Ramsey said in a 2007 interview from Spring Creek Correctional Center, in Seward, Alaska. “You shoot a guy in ‘Doom’ and he gets back up. You have got to shoot the things in ‘Doom’ eight or nine times before it dies.”
Since Ramsey’s 1997 rampage, several other mass killers, including Columbine shooters Eric Harris and Dylan Klebold and Norwegian mass murderer Anders Breivik, have been linked to violent video games. And some experts worry that as the games get more violent and more realistic, so does their power to blur the line between fantasy and reality in alienated gamers.
Walter Hudson: This Ain’t Your Daddy’s Grand Theft Auto
Walter Hudson: 5 Ways Grand Theft Auto V Makes You Feel Like a Criminal
The Guardian in 2012: "Anders Breivik 'trained' for shooting attacks by playing Call of Duty":
Anders Behring Breivik has described how he "trained" for the attacks he carried out in Norway last summer using the computer game Call of Duty: Modern Warfare.
The 33-year-old said he practised his shot using a "holographic aiming device" on the war simulation game, which he said is used by armies around the world for training.
"You develop target acquisition," he said. He used a similar device during the shooting attacks that left 69 dead at a political youth camp on the island of Utøya on 22 July.
Describing the game, he said: "It consists of many hundreds of different tasks and some of these tasks can be compared with an attack, for real. That's why it's used by many armies throughout the world. It's very good for acquiring experience related to sights systems."
He added: "If you are familiar with a holographic sight, it's built up in such a way that you could have given it to your grandmother and she would have been a super marksman. It's designed to be used by anyone. In reality it requires very little training to use it in an optimal way. But of course it does help if you've practised using a simulator."
Article printed from PJ Lifestyle: http://pjmedia.com/lifestyle
URL to article: http://pjmedia.com/lifestyle/2014/6/5/do-some-violent-video-games-actually-inspire-real-world-killing