300: Rise of an Empire: 3D Looks Great, But Where’s the Thrill?
What were the filmmakers thinking when they decided to go with a dull realism reminiscent of old gladiator movies?
March 19, 2014 - 11:00 am
I think 300 is easily one of the best movies of the last twenty years, the only movie I’ve seen twice in a week since Hitchcock died, a film that will be re-watched and remembered long after most if not all of the prestige art films of our day are forgotten.
The tale of the Spartan battle against the Persians at Thermopylae was released in 2006, when Hollywood, entering its most shameful days, was beginning to churn out despicable anti-war on terror and anti-military propaganda even while American sons were actually on the battlefield in harm’s way. 300 was instead a stirring W-style call to defend the age-old values of the west against an oppressive and ignorant foreign invader.
But what made the film special — even brilliant — was the wild, confident imagination it brought to the screen from Frank Miller’s graphic novel. Though the story stayed very faithful to the history in Herodotus, it introduced fantastical beasts, over-the-top video game violence, outsized characters and even bulked up muscle suits to give the story a larger than life feel. It was as if the movie was saying to the Islamic-fascists who had attacked us: “You think we’re decadent because we sit around and play video games? Let us show you the sort of western courage that inspired those games, Islamo-schmuck!”